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Quest Giver: Orc Lair Entrance
Level: 13 Party
Patron: Agents of Argonnessen (6/12/18)
Length: very long
Entry Point: Orc Lair, Stormfist Quarter, northern Gianthold Ruins
Prereqs: none
Recommended Party: standard, charm spells and rogue skills are good
here, locked door for optional chest
Base Experience: 5,220
Quest Info:
--Creatures: orcs, worgs
--Traps: blades
Walkthrough:
The orcs in here tend to be high accuracy and hard hitting melees and
archers. There is also an ample amount of priests to support them. The
archers and melees tend to have low will saves, so charm spells are
great. Get them to fight each other instead of you. Also, fearsome can
really save you in here.
There are many randomly generated spike and blade traps, so having a
rogue or high spot character on point is wise.
You will only have one way to go for a long way, fighting your way
through the orc tunnels. When you reach an unpickable, locked door, you
will need to go into a hall with four chambers. Oh, and watch out for
that sneaky, not-so-nice, chest.
In one of the chambers will be an orc leader with a key. Usually it is
the second door on the right.
Head further in to the tunnels, you will drop down a small pit with a
shrine, and further halls. There will be a side passage with a locked
door that you can pick, this will lead down to more fighting and an
optional chest.
Further in will take you to another series of four chambers, get a key
and continue on.
The last hallways are filled with orcs, and finally their leader, take
him out to get the end chest.
The chest will have 1 elf relic.
Optional: After the final battle, you can take on the returning raiding
force in the back of the hall. If you survive it, you can exit out to an
otherwise unreachable area in the northeast of the gianthold ruins.
There is a chest up here.
End Reward: Speak to Raksul in Gianthold for standard reward choice |